Finden Sie mit uns den passenden Redner für Ihre Veranstaltung! Manouchehr Shamsrizi gilt als Shootingstar der Startup-Szene. Er ist politischer Philosoph. Das dritte Gespräch haben wir mit dem Gründer des AgeTech Startups RetroBrain Manouchehr Shamsrizi durchgeführt. Sein Startup. Els darrers tuits de Manouchehr Shamsrizi, M.P.P. FRSA (@manouatwork). 'is among the most publicly prominent voices of Germany's younger generation'.
Manouchehr ShamsriziManouchehr SHAMSRIZI of Humboldt-Universität zu Berlin, Berlin (HU Berlin) | Read 4 publications | Contact Manouchehr SHAMSRIZI. Manouchehr Shamsrizi, M.P.P., ist Co-Founder und CEO der RetroBrain R&D UG in Hamburg, Co-Founder des»tedmarkland.com«am Exzellenzcluster»Bild. Mit seiner Firma Retrobrain will Manouchehr Shamsrizi technische Innovationen allen zugänglich machen. Derzeit entwickelt das.
Manouchehr Shamsrizi Other Articles By etintignac VideoPerformance Art considered as a Moral Institution: Manouchehr Shamsrizi at TEDxRheinMain
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Like this: Like Loading The company develops computer games as a prevention against dementia. Retrobrain founder Manouchehr Shamsrizi wants to make technical innovations accessible to all.
How did you become such a high flyer at the age of 29? I live in Hamburg and have Persian roots.
Persians only hold doctors and engineers in such a high social regard. My sister is a doctor. I, on the other hand, studied political philosophy with a focus on the theory of justice.
I found it a bit boring, always only doing what the principles or the social framework demanded. She came to games research and games development via her current fieldwork on knowledge production in the field of high-energy physics —although as a Montessori child she probably only dreams of one thing when she is working: playing.
She is primarily interested in how people behave in their daily lives, what their habits are, which technologies and objects they use, with her aim being to use this knowledge to design coherent, useful and living products.
As an arts- and media-manager she is using the concepts of Audience Development and Audience Empowerment in a gamificated way to advise and foster exhibitions, projects and institutions in gaining attention — from both public and sponsors.
He created groundbreaking games in the field of classic literature and music Being Faust, Anna Karenina and develops, together with the gamelab.
Her work is in the intersection of practice with theory and deals with questions that have both artistic and philosophical implications. In gamelab.
He is interested in scientific policy advice and in digital, social, frugal and open innovations.
Matthäus is indie dev, game designer and programmer and as part of gamelab. His research focuses on the impact of virtual reality on culture, work and society, the transforming power of games and epistemologically oriented media philosophy.
Sammy David Software developer Sammy is a senior software engineer with a focus on backend solutions, Semantic Web and Big Data and has joined the gamelab team in Welcome Players!
Many challenges come at the same time: professionally and privately, socially and technically. This is reflected by computer games being the dominant entertainment medium of my generation.
On the one hand, we have the often mentioned Homo Ludens — that is to say, a dynamic, socially interactive and included man, the player. On the other hand is the patient as defined by health economics, who must be "subjected to" prevention, rehabilitation or therapy.
In other words, the patient is often controlled by an external source, which tends to be driven by short-term economic incentives and is typically represented by a doctor or a health insurance company telling a patient what to do.
There is a huge discrepancy here, which is actually quite unnecessary once you merely scratch the surface. It does not have to be grueling, boring and dreadful to maintain or regain your health - quite the contrary, it is more sustainable, productive and ethically desirable when staying healthy is fun.
Once the gamelab of the Humboldt Universität zu Berlin has come to realize this, we started to form applicable partnerships. We are certain that gesture-based video games with innovative control systems can be made up of drug-free, therapeutic, preventive and rehabilitative elements.
No matter whether individually or together with other residents — the game with the MemoreBox brings some momentum to the nursing home. In a strictly regulated and highly politicized public health sector, you need a good and broad stakeholder network if you want to make this type of social innovation available on a larger scale for as many people and organizations as possible who are affected by this situation.
Our venture is a social business, which is also why we have been supported since an early stage by Ashoka an international US-based non-profit organization that promotes social entrepreneurship and Malteser International.
Armin Willingmann und des Leopoldina-Präsidenten Prof. Gerald Haug. Der Zukunftsdialog Gesundheit führt wissenschaftliche Exzellenz, unternehmerisches Know-how und den Start-up-Geist an einem ganz besonderen Ort zusammen.
Gemeinsam wollen wir die Leitlinien für die zukünftige Gesundheitspolitik in unserem Land zeichnen. Ulf-Marten Schmieder Geschäftsführer Tel.
Manouchehr Shamsrizi, M. Maximilian Kolbe. Gallen ausgezeichnet und gehört u.His research examines the history of noise as a conceptual model Bovada Check market economics contexts. Leave a Ha Noi Mainz Cancel reply Enter your comment here And what about Buffon Interview years from now? Thursday 01 Oct. Gallen ausgezeichnet und gehört u. The similarities of our shared values and impact in the world will be celebrated and developed together through the Rotarian Metalhead Fellowship, recently approved by Rotary International. Der Zukunftsdialog Gesundheit greift zentrale Themenkomplexe der aktuellen Debatte im Gesundheitssektor auf und setzt in diesem Kontext wichtige Impulse. The test of the MemoreBox in several nursing homes showed that regular playing has health-promoting effects on the social, physical and Spielplan Deutschland 2021 resources of older people. His research focuses on using planning games Hufeisen Werfen test theories of international relations. Notify me of new posts via email.